Author Archives: Jarrett

I need another dev kit

Recently, I got given an FPGA development kit to continue working on my SHA1 system. The end-goal is to eventually integrate that into a PCI-E card, but we’ll see how that works out.   The FPGA kit I have is the Digilent Basys2, and it uses a Xilinx Spartan 3E chip. The lowest-tier, 100k gate model.… Read More: I need another dev kit »

Vroooom

There isn’t really any story behind this.   I have a joystick module, and it would be pretty simple to hook it up to a motor and use it for a remote control car.   I decided on a few parameters: No microcontroller. Where’s the challenge in that? Joystick wired directly to the car. Wireless… Read More: Vroooom »

Clearing out the backlog

A couple years ago, I started work on a timelapse camera module. I built one board, came up with some corrections, and designed a better version. Then it stagnated for quite a long time. A few months ago I checked over the files again and sent them off to a fab shop. After the new… Read More: Clearing out the backlog »

Reverse engineering those finicky little nylon gears you find in printers

Side note: A summary of something I’ve been using for many hardware hacks in the past while. A lot of commercial machines use gears for transferring forces. Well, duh. It’s often necessary to change gearing around, though, and it’s nigh-impossible to find commercial solutions with appropriate ratios, tooth profiles, and mounting options. So usually I… Read More: Reverse engineering those finicky little nylon gears you find in… »

Rapid PCB Prototyping

Like many (many many) engineering types, I have a goal of easy workbench PCB fabrication. I think I’ve done more research than most, however, and in this case, sharing the wealth means everybody wins. I’ve posted this up here in its original form, but an updated version will live at the VHS wiki so that… Read More: Rapid PCB Prototyping »

Actually

I prefer to do most of my laser-cutting purely in 2D. The open-source vector software Inkscape totally rocks my socks off, and I can design things about three times faster using that than anything else.   When a design gets a little complicated, though, or it’s hard to see how everything fits together, it’s sometimes easier to… Read More: Actually »